ATTACHING A CONVERSATION TO A CREATURE by Obsidian
Conversations are placed on any creature or object that will talk to the player. Select the creature or placeable and, in that object's property window, look for the "Conversation" field. Click on the field next to Conversation and click the dropdown button. A list of conversations available in this module will appear and you may select the one to apply to the creature. Now, when the player tries to talk to this creature, the conversation event will take place.